Types
| 名前 | 価値 | 説明 |
|---|---|---|
ResourceBudget |
関数
| アクセス | タイプ | モディファイア | 名前 | 説明 |
|---|---|---|---|---|
public | void | OpenGLDebugCallback( unsigned int source, unsigned int type, unsigned int id, unsigned int severity, int length, const char* message, const void* userParam ) |
メンバ
| アクセス | タイプ | モディファイア | 名前 | 説明 |
|---|---|---|---|---|
public | const char* | static, constexpr | APPLICATION_NAME | |
public | const char* | static, constexpr | ENGINE_NAME | |
public | const char* | static, constexpr | SCENE_LAYER_ID | |
public | const char* | static, constexpr | SCENE_SKY_LAYER_ID | |
public | const char* | static, constexpr | SCENE_SHADOW_LAYER_ID | |
public | const char* | static, constexpr | SCENE_MESH_LAYER_ID | |
public | const char* | static, constexpr | SCENE_LINE_LAYER_ID | |
public | const char* | static, constexpr | UI_LAYER_ID | |
public | const std::size_t | static, constexpr | TEXTURE_COUNT | |
public | const std::uint32_t | static, constexpr | SHADOW_MAP_WIDTH | |
public | const std::uint32_t | static, constexpr | SHADOW_MAP_HEIGHT |