Funções
| Accesso | Returno | Modificador | Nome | Descrição |
|---|---|---|---|---|
public | getVertices() | |||
public | void | |||
public | void | prune( bool bInWillExpireOneFrame ) | ||
public | void | appendSegment() | ||
public | void | |||
public | void | appendBone( float inRadius, ) | ||
public | void | |||
public | void | |||
public | void | appendRing( float inRadius, std::uint32_t inSegmentCount ) | ||
public | void | appendRadial( float inStartRadius, float inEndRadius, std::uint32_t inSegmentCount ) | ||
public | void | appendRectangle() | ||
public | void | appendPyramid() | ||
public | void | appendMesh() | ||
public | void | appendMesh() | ||
public | void | appendBox() | ||
public | void | appendCapsule( float inRadius, float inHalfHeight, ) |
Membros
| Accesso | Tipo | Modificador | Nome | Descrição |
|---|---|---|---|---|
public | const std::size_t | static, constexpr | TRACE_CAPACITY | |
public | const Vec4 | static | MESH_COLOR | |
public | const Vec4 | static | BOUNDS_COLOR | |
public | const Vec4 | static | TRACE_COLOR | |
public | const Vec4 | static | COLLIDER_COLOR | |
public | const Vec4 | static | SKELETON_COLOR | |
public | const Vec4 | static | SKELETON_JOINT_COLOR |